Criss Cross Fire
Tic Toe Toe mixed with a 4-player battle area
Criss Cross Fire (CCF) is a 4-Player Local Multiplayer top-down shooter. The objective is to win each space in a tic-tac-toe grid to try and get a line.
The core of CCF took a week to complete. Within four days the games fundamental mechanics was completed, and the remainder of the week was focused on menus and testing.
I wanted to test myself to whether I could create a game in 7 days, I've participated in Ludum dare and other GameJams in the past, but I wanted to take my time with the CCF, it's safe to say I'm pleased with how the game turned out.
I added the feature to customise each player; they have options for their character, character's symbol and their colour, a little over 700 different combinations. The player's also had to ability to increase the grid size, wanted to play tic tac toe on an 8x8 grid? Now you can; it's scalable up to 20x20.
After the initial week of development and showing it to developers and friends, I realised the gameplay was lacking, after talking it out I settled on add-in power-ups, this would allow another layer to the gameplay.
PowerUps: Shield, Blink (Teleport), Shockwave, bomb, Shotgun, Missle, Rebound, Speed boost, Glue
I'm always searching for new ways to improve my skills as a developer. This drive does result in rewriting code to enhance the overall project, CFF was no exception, to add power-ups I had to rewrite the weapons system as there are now different types of weapons in the power-ups.